I think the depth of the characters (both starring and supporting) is what makes some games worth while. Gameplays is more important, but a bad story can screw up a game like this. (see my above comments).
They are taking the "easy way" by using an established character, but are missing an oppurtunity to do something bigger. Challenging the standards. And because of this it also appears racist.
@Ben: Remember, I made the White Man's Burden comment in the other thread? The first world "helps" the third world with military actions. Games are tackling this issue. Private Militaries turn third world countries into war zones (for profit) in Metal Gear Solid 4 and in Haze. Both games portray this corporate colonialism as bad. Although neither developer says it, I bet they were partially inspired by Blackwater and CACI in Iraq.
This is a Zombie game but could be made much more powerful if the locals weren't just portrayed as mindless followers of the guy with the megaphone (before zombification). If Chris is an Aid worker why does he need a gun? Why does he have to be an international policeman investigating crimes in Africa? Isn't it a little unlikely that the same characters keep ending up in zombie epidemics?
Why not make RE5's story as strong as Haze or MGS4? Because that take talent, and all of Capcom's talent either left or is working on Zack and Wiki.
On a side note: It's actually kinda funny because of the racial controversy of the original "Night of the Living Dead".
I would cite regulation, but I know you will simply ignore it.







