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RDBRaptor said:
I've reinstalled several games onto my computer... Sometimes I get a crash that I need to reformat the hard drive for, sometimes I just need the extra space, and others times I haven't even played the game in awhile so I'll remove it. I don't want limitations on how many times I can use something. Wouldn't it suck major arse if you could only listen to an MP3 you bought on iTunes about five times?

Plus, what the hell is DRM trying to do in the first place? Isn't it supposed to prevent piracy? I was under the impression Spore was cracked before the game was even released.

It's more like a feel good measure which is probably pushed by the upper management of publishers.

I imagine it goes something like this:

1- EA top director (maybe CEO) reads a (probably flawed and exaggerated) article about how piracy is hurting the media business. He actually loses an hour of sleep over this.
2- Said director creates new goal for the company - "Diminish the impact of piracy on our business". He feels good.
3- Upper management reads this goal and creates a technical group to study possible measures.
4- Technical group realises the closest they'll ever get to hurt piracy is to implement a really strict and draconian DRM scheme.
5- Technical group writes proposal for DRM scheme including budget. They know it won't do much, but they want to keep their jobs and the managers happy, so they happily do it.
6- Upper management approves proposal. It's not that expensive anyway, it will easily get lost within the high budget of the game.
7- Implementation teams are created to implement DRM scheme on games. Everyone kept their job, so everyone is happy.

As you can notice, at no point was any serious financial study done on the impact of the DRM scheme. Of course, this is just hypothetical but I wouldn't be surprised if the actual process was something close to this.

 



My Mario Kart Wii friend code: 2707-1866-0957