Impulsivity said:
The PS2 to Xbox difference was not as obvious at all. Plus they both used DVDs which helped mitigate it. You couldn't use vastly better textures in the XBox version because you had the exact same amount of space to work with. What it came down to was the 360 was a little faster in processor power and could do slightly better renders (which came through in some of the 360 vs PS2 reviews). The huge PS3 advantage is more about Blu Ray then being more powerful, you can't improve the textures because then the 360 version would be either A) noticeably inferior or B) across multiple discs so you'd get hit with the extra disc fee. They do also limit whats on the screen for 360/PS3 games too though. Smartly so if you've seen Infinate Undiscovery slow down to a crawl with 20 enemies on the screen.
The gamecube DID have better graphics, but it also had that weird proprietary media format that was tiny in capacity which mitigated the better graphics hardware. The only one that really ended up better was the Xbox, but the PS2 to xbox difference wasn't nearly as profound as the 360 to PS3 difference. |
The PS2 to Xbox difference wasn't obvious at all? Wow. Spoken like someone that obviously never played an Xbox game before. You want to see how big a difference it was, go buy both versions of Splinter Cell Double Agent and tell me it's not obvious. Go play Panzer Dragoon Orta, Dead or Alive Ultimate, Half-Life 2, Doom 3, Ninja Gaiden Black or Chronicles of Riddick and then tell me there is anything comparable on the PS2.
That was a nice and very necessary dodge for you though, but it doesn't make you look any less like a hypocrite.
@Rol-Soooo...PS2>Wii=Xbox=GC x 2
Nice formula.








