Onyxmeth said:
Tell me, did you equally hate Sony last generation when every multiplat needed to be dropped in quality on the Xbox and Gamecube so it could be playable on the Playstation 2?
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The PS2 to Xbox difference was not as obvious at all. Plus they both used DVDs which helped mitigate it. You couldn't use vastly better textures in the XBox version because you had the exact same amount of space to work with. What it came down to was the 360 was a little faster in processor power and could do slightly better renders (which came through in some of the 360 vs PS2 reviews). The huge PS3 advantage is more about Blu Ray then being more powerful, you can't improve the textures because then the 360 version would be either A) noticeably inferior or B) across multiple discs so you'd get hit with the extra disc fee.
They do also limit whats on the screen for 360/PS3 games too though. Smartly so if you've seen Infinate Undiscovery slow down to a crawl with 20 enemies on the screen.
The gamecube DID have better graphics, but it also had that weird proprietary media format that was tiny in capacity which mitigated the better graphics hardware. The only one that really ended up better was the Xbox, but the PS2 to xbox difference wasn't nearly as profound as the 360 to PS3 difference.
PSN ID: ChosenOne feel free to add me







