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Onyxmeth said:
Impulsivity said:
There is indeed affirmative action going on, which is why multiplat games never measure up to PS3 only games in graphics, gameplay or anything else. Why doesn't GTA4 look like MGS4? Because they had to make the 360 and PS3 versions equal so having higher res textures and other enhancements the PS3 is capable of was out of the question.

This is actually enforced by Microsoft. They charge a BONUS fee for every DVD you use after the first one for all 360 games and it's apparently pretty hefty according to several developers. They make devs pay through the nose since having 3 DVD games makes the 360 look inferior to the one blu ray PS3 special.

If anyone ever wonders why I hate Microsoft in the console war even though I like competition (I don't want Nintendo to go at all) its that drop in quality. If you make it for the PS3 and PC you can keep quality since the PC has scalers to let multiple kinds of hardware use it and disk space to make up for the lack of blu ray. The 360 though, dumbs down all multi platform titles by making them drop to the 360s lowest common denominator particularly in terms of media capacity. I'm sick of playing half baked multi platform titles! More MGS4 quality less GTA4 equality! At least most of these games aren't ported to the Wii too or we'd be playing GTA4 in lovely 480i.

Tell me, did you equally hate Sony last generation when every multiplat needed to be dropped in quality on the Xbox and Gamecube so it could be playable on the Playstation 2?

 

 

    The PS2 to Xbox difference was not as obvious at all.  Plus they both used DVDs which helped mitigate it.  You couldn't use vastly better textures in the XBox version because you had the exact same amount of space to work with.  What it came down to was the 360 was a little faster in processor power and could do slightly better renders (which came through in some of the 360 vs PS2 reviews).  The huge PS3 advantage is more about Blu Ray then being more powerful, you can't improve the textures because then the 360 version would be either A) noticeably inferior or B) across multiple discs so you'd get hit with the extra disc fee.

    They do also limit whats on the screen for 360/PS3 games too though.  Smartly so if you've seen Infinate Undiscovery slow down to a crawl with 20 enemies on the screen.

 

  The gamecube DID have better graphics, but it also had that weird proprietary media format that was tiny in capacity which mitigated the better graphics hardware.  The only one that really ended up better was the Xbox, but the PS2 to xbox difference wasn't nearly as profound as the 360 to PS3 difference.




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