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disolitude said:
IllegalPaladin said:
disolitude said:
Mummelmann said:
The first one was mediocre at best, I really have no high hopes for the second one either if they're gonna forego a good story and gameplay over "good" graphics, cheesy gimmicks and the least scary horror elements since Troll 2 (look it up).
Give me HL2: Episode 3 instead!
Or, better yet, give me HL3...

PS: Deus Ex 3 is also on the way and could release roughly at the same time as FEAR 2 and it will be heaps better I think so keep your eyes open!

 

I can't stress how wrong this post is...

FEAR has some of the best AI seen in FPS games. Story was great, it actually won an award for best story of the year from Gamespy. It looks great for the time (2004). Most importanly it averags 88% on Metacritic and Gamerankings.

Deus Ex3 will most likely be crap btw...I don't see Edios investing much in this franchise with the financial troubles that they have. Its a shame cause the firs tone was great...second one was garbage tho.

 

The AI wasn't too bad, but you were in small and enclosed areas nearly 90% of the game.

As for the story, it wasn't that great especially because you don't even know who you're playing as. Yes, I know the playable character is part of the story, but I think it really fails in the 'you are that character' thing. Honestly, I think the Half-Life approach would have been better so that the F.E.A.R pointman at least had a name and a face.

Most of the delivery of the story was just boring to be quite honest.

Lastly for the graphics, yes, they were indeed nice for their time. That doesn't excuse the fact that the environments feel repetative as you're going through the game, and you're going through enclosed areas so there isn't a sense of scale. At least unlike Doom 3, there aren't enemies at every corner in the room so dark rooms isn't as annoying.

Comparing visals of doom3/quake 4 to fear is fine...but gunplay of FEAR compared to those 2 games is not even in the same league.

 

As far as the small closed ad repetitive environments, the game did not have a large budget at the time. They did the best they could with the resources they had. The game engine was internally developed and it rivals Half Life 2's engine and sound FX were amazing as well. they fell short on variety of environments for sure...but the awesome gunplay made up for it.

Online multiplayer was good too...but it could be improved quite a bit since Halo 3 came out.

 

Where did I compare the gunplay? I only mention that because there aren't monster closets in every room, flickering lights and dark rooms isn't annoying in F.E.A.R as it was in Doom 3. Especially because you had a suit flashlight.

If I want to talk gunplay, having burst fire everytime you click the trigger was annoying.