Soleron on 09 September 2008
Millennium said: Raytracing actually follows light beams backwards: from the camera to the light source. This isn't actually a nitpick. It doesn't affect the light rays that reach the camera at all, but it has other consequences that need to be accounted for through other algorithms. |
Fixed. Thanks. Still, it requires a lot less time and specialised development of graphics algorithms. That was my point.