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z64dan said:
Entroper said:
Grey Acumen said:
The real problem with innovation is coming up with a way it can be used in your own home, without complicated setups.
The VR stuff is a great idea, but try doing that in your home and you'll definitely be breaking things.
I think Nintendo has the right idea with the Wiifit, but they need to capitalize on it. I could easily see half a dozen ways to use it right away. Sit on it for sledding, stand for surfing or running, add a DDR frame to it for actually playing DDR games, sit in a chair with your feet on the board for use as the pedals in a racing game.

The next innovation I see will be the Nunchuck Heart Monitor, so that when you hold the thing, it'll measure your pulse. This will benefit the Wii fitness stuff, but can also be used in horror and fighting games so that your pulse rate affects the speed and mood of the game.

You can easily do VR without breaking things, you just sit on your couch. Better yet, stand on a Wii balance board.

I don't know if VR will happen in 2010 or 2011, but I sure hope it does.


Exactly... Obviously if VR happened it wouldn't be this Holodeck type experience (star trek) but maybe just Wii remote + Visor with LCD screen + balance board, or something.

It would hardly plug into the back of your head, like the Matrix. lol.

If it comes out, it will be simple to use / not dangerous. Whats so complicated about a helmet, where it can tell when you turn your head, and you can look around? That seems like virtual reality to me. Yeah i've seen it at the arcade with that one game where you shoot boats and planes and little men, but think how cool mario would be with that... You could still use conventional game controllers to make yourself walk, or whatever.

I think the problem with VR is the helmet in itself.

It's not a very social thing to wear - you don't see anyone else when you're wearing it, and others can't see what you see. Plus, I think there'd be quite a number of people who wouldn't be caught dead wearing something like that anyhow. It's also clunky - not as bad as it was 10 years ago, but clunkier than just looking at the TV.

The technology has been around for at least a generation, yet nobody has been able to capitalize on VR yet. Even those goggle contraptions that you wear to watch TV have never really sold well - I don't know anyone who's bought one of those TV goggles yet, despite its promise to "revolutionize TV viewing like never before! It's like having a 6-foot screen two inches from your nose!"

The future of gaming may be in those new 3D screens that are being made, but then again, it poses a whole bunch of other problems, namely space and cost, for obvious reasons (many screens = high cost = 1/2 your living room dedicated to VR).