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Wait how could ES be a prototype to ToV, I haven't played ToV yet and will be picking it up this week, but as an avid Tales fan, I see very little in common...I mean have they drastically changed the battle system? Storyline wise as well, I haven't played the new Tales but from playing the old ones they all have large similarities in plots and characters. If ES allowed you to explore the real world than I could see it happening, but in every Tales game (developed by the lead team) you go through two worlds. Might even be all except the portable ones, I don't remember much of Legendia because that was my least favorite. They should never have the Soul Calibur team do a tales game again.

 
Riachu said:
 

IU is considered to be a prototype to SO4 while ES was a sort of prototype for ToV. IU is a very flawed game as a result of coming out too soon.

Having played both (almost 50% done with 2nd playthrough on ES to 1k/1k it for GS), I really think that Tales of Vesperia is using a heavily modified engine from Eternal Sonata...

1) Area location views are entirely fixed camera

2) Battle systems are similar, but (as we know), one utilizes 4 players @ once, all in real time, and the other 3, using quasi-turn based. However, you can see similaries in the Fatal Strikes/Harmomy Chains, and various other aspects.

3) Similar cutscene engine - both use entirely in-game assets for cutscenes (although ToV adds animated sections too)

Of course, ToV is everything ES had + a ton more, but there are similarities. Also, the ToV voice cast has quite a few characters from Eternal Sonata (Allegretto reprises his role as Flynn, among others).

 



Back from the dead, I'm afraid.