| Riachu said: IU is considered to be a prototype to SO4 while ES was a sort of prototype for ToV. IU is a very flawed game as a result of coming out too soon. |
Having played both (almost 50% done with 2nd playthrough on ES to 1k/1k it for GS), I really think that Tales of Vesperia is using a heavily modified engine from Eternal Sonata...
1) Area location views are entirely fixed camera
2) Battle systems are similar, but (as we know), one utilizes 4 players @ once, all in real time, and the other 3, using quasi-turn based. However, you can see similaries in the Fatal Strikes/Harmomy Chains, and various other aspects.
3) Similar cutscene engine - both use entirely in-game assets for cutscenes (although ToV adds animated sections too)
Of course, ToV is everything ES had + a ton more, but there are similarities. Also, the ToV voice cast has quite a few characters from Eternal Sonata (Allegretto reprises his role as Flynn, among others).







