your mother said:
I feel it would be a major issue as up to now I can't think of a DS title that utilizes the touchscreen that doesn't require you to fix your eyes on the screen to know what you are doing. Well, with Mario Kart DS you just have to tap anywhere on the screen to switch between map modes, but then again, the touchscreen in this case serves only as a toggle. Regarding the input issue: Let's compare a gamepad with a phone. They both have about the same number of buttons. I don't think you can dial a number on a touchscreen without looking at it. You can, however, do so with a phone with hard buttons. I don't know how the iPhone handles this, but if they have come up with a way for you to dial a number without having to look at the touchscreen then I agree we may have a winner. Otherwise, I think touchscreen either needs to mature more, or perhaps there are other alternatives out there that are being researched. |
I think I already mentioned this, but I'll explainmy thinking more clearly. Replicating a traditional nine-input number pad and a four-input d-pad aren't even close. The lower number of inputs and the different placement of the buttons make the latter far simpler.
But there's another issue - while it is indeed possible for you to recognize buttons on a d-pad by shape and placement alone, in practice very few gamers do. You don't feel for the Square button or X button - you know where they are. When holding a controller, your thumb can reach very few places, and the four buttons of a d-pad and the four quadrants of a similarly-sized touchpad are all in easy distance and set far enough from each other that you can easily find them, even under duress, without sight or touch. You just stab the area where you know the button to be, without hesitation.
This may be something that needs to physicaly verified in order to be believed (and unfortunately, I'm not going to whip up a prototype to prove my point), but I'm confident that this wouldn't be a problem.
Edit: It just occurred to me - if anyone is worried about knowing where you have pressed after you've done it, there's no reason for the pad to be physically indistinguishable from the casing. I'm seeing a circular pad, about the same size or slightly larger than an Xbox d-pad, raised slightly from the surface of the controller itself. That way you can feel the edge (or not) and know whether you've pressed in the center, the top, bottom, left, or right, or some combination. You'll be a natural in no time.







