Desroko said:
I'm not sure either of this is really a problem. I've yet to see a game controller that has as many inputs as your average TV control, so it's not realy a valid comparison. The standard diamond-shaped pad can easily be recreated, as its four inputs in a rather large area, while a number pad has nine over a relatively smaller one. No one really looks down at the similarly-shaped face buttons on an Xbox or PS controller, because with a bit of practice your thumb knows where to go.
As for the second - just touch your thumb to the bottom of the pad and sweep it counter-clockwise for a quarter, and then press whatever corresponds to "Punch." To my mind this is quite a bit smoother than even the Xbox d-pad, which makes an effort to facilitate continuous motions. |
I feel it would be a major issue as up to now I can't think of a DS title that utilizes the touchscreen that doesn't require you to fix your eyes on the screen to know what you are doing.
Well, with Mario Kart DS you just have to tap anywhere on the screen to switch between map modes, but then again, the touchscreen in this case serves only as a toggle.
Regarding the input issue: Let's compare a gamepad with a phone. They both have about the same number of buttons. I don't think you can dial a number on a touchscreen without looking at it. You can, however, do so with a phone with hard buttons.
I don't know how the iPhone handles this, but if they have come up with a way for you to dial a number without having to look at the touchscreen then I agree we may have a winner. Otherwise, I think touchscreen either needs to mature more, or perhaps there are other alternatives out there that are being researched.







