| Millennium said: You got up to Hollow Bastion and stopped? Good God; you stopped just when it was really starting to pick up. Hollow Bastion in KH1 is one of the finest examples of level design in years (sadly, this was NOT repeated in KH2, whose Hollow Bastion is a travesty of level design). |
I could not agree more with this post. The level designer in Kingdom Hearts 2 would never work on any game ever again if I had any say.
Overall, Kingdom Hearts is essentially a glorified beat-em-up with some light RPG elements thrown in. I liked the first game because it was a novel idea, and didn't take itself too seriously, keeping the plot relatively light. I didn't like the second game because it did the exact opposite: tried to be "deep" and "mature" and ended up ruining what made the original game entertaining. Unfortunately Square just cannot seem to avoid throwing in the amnesia sequences, split personality crises, and teenage angst that ruined the later Final Fantasies.
End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)







