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Onyxmeth said:
shio said:
Resident_Hazard said:
This generation was almost prohibitively expensive, but so long as it lasts at least 2-4 years longer than any previous generation, things will be okay.

Hell, if you're developing an ultra-high-tech title for PC, how is that really that much cheaper to develop than if it's on Xbox360 or PS3? At least on the consoles you know that the game will run on the hardware all your customers own.

Crysis - $22 millions budget

Halo 3 - over $40 millions budget

MGS4 - over $70 millions budget

 

I hope that's only development costs and you aren't seriously comparing two console games with immense marketing budgets to a PC game that received a minimal one. I don't remember seeing Crysis Mountain Dew and Slurpee cups among other things which probably ate very heavily into that 40 million figure.

BTW, I'm not saying you're incorrect. It was just not a good comparison.

Aren't most console games created on a PC anyways? So wouldn't the costs be similar?

 

Halo 3 and MGS4 are definitly going to cost more because they're much bigger titles than Crysis, and they're extremely high-profile system exclusives.  High profile exclusives always cost more.  See: Shenmue, which cost an unbelievable $40,000,000 at the time.  Just because the Wii is the "cheap and easy" console this time doesn't mean that Super Mario Galaxy didn't spend 4 years in development costing untold millions of dollars (or billions of yen).

The average PS3 and Xbox360 game aren't going to be that much more expensive to develop than the average PC game, with the exception of licensing fees, and some general spending when first learning the console-specific hardware.  Again, the upside is that when a developer makes a game for a console, he doesn't have to worry about whether or not all his customers will be able to run it on their hardware.  Console gamers don't need to worry about graphics cards or available RAM.