Rare's Neil Harrison says that Banjo Kazooie: Nuts & Bolts did start life as a platformer.
While Nuts & Bolts centres around creating your own customised vehicles, development didn't always push in that direction.
"What we didn't want to do was to just do another Banjo Kazooie which was exactly the same and that's actually we started doing at the beginning," explains lead technical artist Neill Harrison.
"We thought well, we'll just do another platform game as Banjo Kazooie. We did that for a bit and as gamers and as developers, it just felt a little bit stale. It felt like it didn't fit in today's market. With the 360, there's just so much more we can do, we thought we'd try something different."
Check back later today for the full interview with Rare's Neill Harrison and Elissa Miller.
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Sounds like they tried to do 'just another Banjo' and decided they could do better. If they think it will be better, bring it. And vehicles are just an extension of the player that allows them to travel greater distances and create customizable gameplay. Rare stated that their levels were so big that they needed another method of travel and this is how the current gameplay came about.







