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tuoyo said:
Why do people love Halo? I found it to be such a tedius experience. The weapons were all rather dull, the stages were as big as you can imagine with massive rooms and environment but each one in each stage was virtually the same as the other and the enemies were the same throughout and all as boring as could be. Halo was for me the classic example of what a FPS should not be like. It was incredibly dull and repetitive. I presume all the hype of Halo is because of the online death matches because it surely can't be over the dull, tedious campaign mode.

 

Halo 3 is basically half way to Quake World from 1997 -- Quake World had:

(1) more players in online games even though almost no one had broadband yet

(2) awesome modifications and interesting game types -- threewave, Team Fortress, etc.

(3)  A better framerate with GLQuake than Halo 3 has.

It was a much more complete shooter experience than Halo 3 and a hell of a lot more fun, too.  You'd think Bungee would haev been able to catch up after a decade, but Halo's online experience is still way, way behind QuakeWorld.  Fact.

Dont' get me wrong -- I still play Halo 3 occationally.  But it's not as fun as I had in 1997 with Quake World because of the diversity and excitement Quake World offered.