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tuoyo said:
Why do people love Halo? I found it to be such a tedius experience. The weapons were all rather dull, the stages were as big as you can imagine with massive rooms and environment but each one in each stage was virtually the same as the other and the enemies were the same throughout and all as boring as could be. Halo was for me the classic example of what a FPS should not be like. It was incredibly dull and repetitive. I presume all the hype of Halo is because of the online death matches because it surely can't be over the dull, tedious campaign mode.

 

Maybe because it is a great game? If halo is an example of what fps-game should not be, can you give me an example of what it should be? :)

Online is a must for fps-games.