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Turn-based is where its at. I dislike the stress of countdown or "real" real-time battles, and frankly the turn-based boss fights are almost always much more interesting.

FF12 was not turn-based. It had unpausable countdown timers, like many FF games. I suppose you could claim that its not entirely real-time for that reason as well, but if I had to stick it in one of those two buckets... I'd have to say its real-time, and not turn-based.

Any game which requires the pressure of a timer in its combat system is "real-time". Real-time is too difficult if it has too many options, and thus it often ends up too simplistic ("button masher") for my tastes.