ZenfoldorVGI said:
That's not actually true in every case. Almost all action rpgs have what's known as a Cooldown between moves. For instance, in Gears of War, if you could whack off 5 melee attacks in one second, melee would be overpowered. So you have to wait a certain amount of time. World of Warcraft also has global cooldowns after most spells or abilities. Tales, for instance, you have pauses during combos after every 3rd or 4th attack. Otherwise, you could keep somebody stunlocked indefinitely. So yes, in FFXII, there is a semblance of the ATB system, which has its roots in turn based gameplay, however every action game has to keep its most powerful moves from being spammed without interruption, and therefore cooldowns are employed, which shouldn't be confused, but can often be represented as cooldown bars that scroll across the screen. Spells having cooldowns and a game being turnbased are two entirely different things. |
Yeah, I shouldn't have been so vague, but I'm guessing that we both agree tht FF12 is turn based?