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Kwaad said: Alot of people consider innovative 'today' about how you interact with a game through the controllers. This is something relatively new... (age old problem) I find things like 4wheel physics based drive trains innovative. The weight of your vehicle effects your grip... The type of tire/vechine effects traction in diffrent enviroments. The ability to knock bikers off the bike... without wrecking the bike... Things like that are what I feel is new. I bought Steel batallion... Day1... Because it had innovative controls. 40 buttons... 2 joysticks, a friggin toggle switch cover, and toggle switch... for ONE thing... ***EJECT!!!*** The game was hardcore. It was amazing. I am not a 'simple' loving person. I love complexity. The Wiimotes removed buttons. I like buttons, because they 'interact' better. I think the Wii will loose it's steam once the big hitters for PS3 and 360 come out this fall, and take the attention away from the geezers toy...
I remember the GC enthusiasts saying wait till Zelda, Starfox, SMS, etc. The GC's "Heavy hitters." You sound quite familiar, but let's flip the coin shall we? Wait until: SSB:B SMG MP:Corruption Resident Evil: Umbrella Chronicles Wii Fitness Wii Orchestra Wii Big Brain Academy As well as SPM, FE:GoD, Day of Disaster, Project H.A.M.M.E.R., No More Heroes, Mario Strikers Charged, Naruto: Clash of Ninja MVZ as well as other unannounced titles that will also make it out this year. But it's far too premature to declare a console winner, Nintendo is clearly catering to two vastly differing demographics.



"The things we touch have no permanence."