Neos on 20 March 2007
Kwaad said:
Alot of people consider innovative 'today' about how you interact with a game through the controllers. This is something relatively new... (age old problem)
I find things like 4wheel physics based drive trains innovative. The weight of your vehicle effects your grip... The type of tire/vechine effects traction in diffrent enviroments. The ability to knock bikers off the bike... without wrecking the bike... Things like that are what I feel is new. I bought Steel batallion... Day1... Because it had innovative controls. 40 buttons... 2 joysticks, a friggin toggle switch cover, and toggle switch... for ONE thing... ***EJECT!!!***
The game was hardcore. It was amazing. I am not a 'simple' loving person. I love complexity. The Wiimotes removed buttons. I like buttons, because they 'interact' better.
I think the Wii will loose it's steam once the big hitters for PS3 and 360 come out this fall, and take the attention away from the geezers toy...
Kwaad, you think too much.