By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Kwaad said: Option2 is what they will choose. That is why I say it would cost 2million to make the Wii port. Take Doom3 for example... and turn off bump-mapping. The game looks DAMN near similar to Quake3. If you build the game around the Wii, you would have to build a NEW engine. As the Wii's generic 'power' is in no way compatible with PS3/360. (both are multi-core/threaded, with Monster graphics chips)
Here, we vastly disagree. Doom 3 without bump mapping isn't "damn near similar" to Quake 3, it ain't even close. The whole point of the Doom 3 engine is dynamic lighting on everything, whereas in Quake 3, everything is lightmapped. Also, the Wii has less rendering horsepower, but it needs less rendering horsepower. You only need 1/3 of the fillrate to render in 480p compared to 720p. So you really could just reduce the texture resolution, shorten some shader code, and do a little less physics on the CPU. Like I said, this wouldn't give great results, but some ports are going to be made that way. (And yes, as HappySquirrel said, the `cube, and therefore the Wii, can do bump mapping just fine. In fact, it has a rather powerful fixed-function pipeline, you just can't go all shader-happy on it.)