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MrMarc said:
Erm the title of this is misleading, and I get the impression not alot of you actually bothered to read the comments on the page.

They stated how they created a workaround for recreating the environments in different lighting situations. Rather than taking solution A, they've taken solution B, there's little, if anything to implicate the size of DVD9 as a restriction for PGR4 as a particular case.

Workarounds, everyone uses em in one way or another!

Complaining about so called 'restrictions', whether it be power, storage capacity or anything is a pure show of lazy development and optimisation.

 

As much as I love the Project Gotham series you're absolutely right, it just boils down to lazy development.  

Test Drive: Le Mans, perfect example.  If you played the 24 hour race mode, you know what I'm talking about.  If you haven't, in short, it has the best dynamic, real time weather of any console racing game period.  It does this with a 25 car field, all with great artificial intelligence, full tyre wear and fuel consumption and (hint GT5/Forza 3) pit stop save points.  All of which was crammed in a 1.5 GB Dreamcast disc.

Now I'm pretty darn sure that the AI will be less than stellar in PGR4 and will have sub 16 car/bike fields, so the only real hurdle will come from the graphics/framerate.  From the sounds of the article it's like PGR2's weather effects, with better graphics and snow.  But consitering that Project Gotham 2 was a jem to begin with, it isn't really a bad thing.