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IllegalPaladin said:
your mother said:
IllegalPaladin said:
your mother said:



Installing games is certainly different from swapping while playing. However, I don't see it as a major stumbling block as long as you are not asked to constantly swap discs. Additionally, with hard drives (Xbox WILL get around to it, it's inevitable!) parts of the game can be "installed" on the hard drive to mitigate the swapping.

However, my point was more along the lines of (as with some multi-disc PS/PS2 games): If MGS4 came in multiple discs, would I pass on it if I wanted to play that game? Certainly not. I am willing to put up with the minor aggravation if in exchange the game provides me with hours of fun. I wouldn't let 10 seconds here or there ruin hours of entertainment!

Actually, this happens all the time with VCDs (and with some longer movies, with DVDs as well) and VCDs are still selling all over Asia. Again, it might just be me, but I don't see the issue.

Half-Life 2 came in two retail versions - the 5 CDs and 1 DVD version; having said that, the DVD version may just be the Asian retail box.


My frustration with disk swapping on a console would be if it became very frequent. RPG's are fine because each disk takes a while to play through, but where I find it annoying is in the shorter games. I think it would get very cumbersome if (*IF*) lots of games started to require disk switching and the games weren't even near as long as an RPG, but were like 10 hours or less.


I agree. Linear games won't be an issue, but in a huge, spiralling game like GTA it can be. For instance, if you went from one district (1 cd) to another (another cd) and back, it would be pretty maddening, especially if you crossed it by accident.

I would think the developers of such games would take thhis into consideration before chopping the game up to span multiple discs.

The bad part is for some game genres even judicious chopping won't aviod the disc-swapping - only mitigate it somewhat.