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LOL...

"You won’t see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn’t a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we’ve worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy"

...

Lazy programming. You don't need to recreate entire texture sets to support TIME OF DAY!

(there are lots of ways to handle this on the fly - and it makes it much more interesting, as the time could change - if you wanted to - while you were driving on the level).

That is now officially the lamest reason I have ever heard for "running out of disc space". 



Gesta Non Verba

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