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MrMarc said:
Erm the title of this is misleading, and I get the impression not alot of you actually bothered to read the comments on the page.

They stated how they created a workaround for recreating the environments in different lighting situations. Rather than taking solution A, they've taken solution B, there's little, if anything to implicate the size of DVD9 as a restriction for PGR4 as a particular case.

Workarounds, everyone uses em in one way or another!

Complaining about so called 'restrictions', whether it be power, storage capacity or anything is a pure show of lazy development and optimisation.

From my understanding of the article they didn't create a work around. What they said was that they wanted to render all tracks in both night and day settings but they didn't have enough space to fit the textures so they limited each track to ether night or day. They have dynamic lighting effects to represent different weather patterns, that is all. DVD9 has limited thier original plan for the game.

To people proposing a multiple disk system coudld you say how it would work with a game like PGR? 

I would also like to say to that unless you are involved in the game dev industry then you have no right to call someone lazy becuase they happen to have a view that disagrees with yours.