Squilliam said:
Memory pool Xbox 360 = 512 + 10 - 14 = 508 mb (System + ED ram - OS usage) Memory pool PS3 = 512 - 30 = 482 mb (System - OS usage) Therefore the Xbox 360 has 5.1% more ram available. In terms of efficiency the Xbox 360 software on the system side uses less ram due to the overhead of utilizing more cores on the PS3. As SPE coding requires more lines of code as well the overall memory usage of the PS3 for the same code is higher.
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The EDRam is another step in the 360 architecture and cannot be added to the main ram like that. The EDRam's small size is an important limiting factor. The main use of EDRam is adding effects like AA and HDR while maintaining good framerates, sadly the EDRam is too small in higher resolutions, it does not fit even 720p + AA so devs resort to tiling which greatly diminishes potential.
Also the PS3 has a default harddrive, think of this as virtual memory. Streaming data from Blu-Ray disc and the default harddrive, the PS3 provides higher memory bandwidth to the media next to its much better internal memory bandwidth as well as far more data storage (potential for more varierty of data and/or higher quality data). The comparison is therefore misleading, look at the NeoGeo which had very limited system memory, but the console could achieve much more with regard to gaming than PCs of its time which had many mulitple times the amount of system memory.
Just some factors to take into consideration.







