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Legend11 said:
But what's the point in getting a crossfire or sli setup if the super high-end games become few and far between?

I expect that within 2 years the main technology that PC developers are going to be talking about is 'subdivision surfaces'

One of my final courses in University was a grad/undergrad mixed class on advanced modeling techniques. One of the topics in this course was  'subdivision surfaces' and was focused on converting a low resolution model into a higher resolution model by spliting polygons in different ways; a grad came into the course and displayed his research which was that a person could give a 'hint' on each edge of a model while modeling an object and convert an ultra-low polygon model (think N64) to an ultra-high polygon model (think XBox 360/PS3).

In 2 years I expect to start seeing games where the low end hardware displays the model with low resolution textures, few effects and no subdivision and the high end hardware displays a model after several stages of subdivision, high-resolution textures and full effects.

In other words they will be producing (expensive) content which can scale up to practically any level of hardware.

(BTW there are similar techniques for textures and you can easily create shaders for more advanced effects if they have greater processing power)