Squilliam said:
You know, if the PS3 is the weaker system it makes sense to use it as the lead platform because everything the PS3 can do the Xbox 360 would be able to do as well! It makes creating equal games easier as you don't have to scale the assets to fit from the Xbox 360 version to the PS3 version which has less available memory for instance.
|
lol, bolded part is true. However, IF you compare the max polygons the two can dish out based on ram, the ps3 much more efficient. 275m for ps3, using 256mb ram. 500m for 360 using 512mb ram. It does look like the 360 can dish out more. However, a developer cannot just use all the ram on the graphics, how about the game. Based on this the 360 would need to use 55% of its ram to keep up with the ps3 in graphics. That leaves 45%, or 230.4mb ram for the game, while the ps3 has another 256mb ram just for this. With a much more superior cpu, theoretically, the 360 can't handle a game that pushes the ps3. Anyways, there aren't many devs that will do this, and to me its just going against making a profit by doing this. Making multiplatform games make more profit if the game is good(or so I believe).







