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akuma587 said:
your mother said:
 

In that case, I can heartily recommend Splinter Cell: Chaos Theory. Its stealth is awesome (IMO much better than in MGS2), its loaded with funky gadgets, and has a fantastically fun coop mode and a multiplayer component where you are either a mercenary or spy (each with their own unique attributes and gadgets).

What's great about the game is you can use all sorts of techniques to pass each mission: Kill, immobilize or simply not being seen. There are in fact only three people you are required to kill in the entire game, and you actually get points knocked off for killing people unneccessarily (you start each mission with 100% completion rate - that percentage is knocked off for being detected or for killing the enemy). The replay value is tremendous.

You can get the game for the Xbox or for the PC.

I will definitely pick up a copy of BG&E - I've heard several things about the game, all good comments so far!


Ummmm, correct me if I am wrong, but doesn't the MGS series feature all of those features (except the multiplayer, which it will have and has been done on the portable versions). You can go through MGS2 I know for a fact using just your tranq gun and your blunt sword so that you don't kill anyone, and are rewarded for doing so. Splinter Cell has a lot to offer don't get me wrong, I particularly like how it does darkness, but the MGS series has done a lot of these things, including all the funky gadgets.


I don't know - I played MGS2 and got stuck somewhere in level 3 (I think) and gave up on the game. I do plan to revisit the game sometime soon. MGS wasn't a bad game by any means, but that level killed it for me.

What you say may very well be true, but from my recollection I remember the way the games control are different. I feel that the online component in Splinter Cell: Chaos Theory is a blast to play, with coop more fun than deathmatch. Unfortunately my PS2 version of MGS2 doesn't have online (not that I'm aware of) and coop was one of the most compelling features of Splinter Cell: Chaos Theory.

I guess we're comparing very similar games, of which neither is really better than the other - just what feels "right" to the player, or what you get used to. Kind of like comparing Street Fighter to King of Fighters. Some swear by one, some by the other. Nobody is right or wrong.