akuma587 said:
Ummmm, correct me if I am wrong, but doesn't the MGS series feature all of those features (except the multiplayer, which it will have and has been done on the portable versions). You can go through MGS2 I know for a fact using just your tranq gun and your blunt sword so that you don't kill anyone, and are rewarded for doing so. Splinter Cell has a lot to offer don't get me wrong, I particularly like how it does darkness, but the MGS series has done a lot of these things, including all the funky gadgets. |
I don't know - I played MGS2 and got stuck somewhere in level 3 (I think) and gave up on the game. I do plan to revisit the game sometime soon. MGS wasn't a bad game by any means, but that level killed it for me.
What you say may very well be true, but from my recollection I remember the way the games control are different. I feel that the online component in Splinter Cell: Chaos Theory is a blast to play, with coop more fun than deathmatch. Unfortunately my PS2 version of MGS2 doesn't have online (not that I'm aware of) and coop was one of the most compelling features of Splinter Cell: Chaos Theory.
I guess we're comparing very similar games, of which neither is really better than the other - just what feels "right" to the player, or what you get used to. Kind of like comparing Street Fighter to King of Fighters. Some swear by one, some by the other. Nobody is right or wrong.







