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Truly, noname has a valid point there. And he has highlighted a key weakness in analyzing the cinematic-style games market: it's in decline, meaning you don't get an accurate picture of game costs as they are in a growing or stable market. In a declining market, of course expenses outdo revenue; that is one of the most obvious signs of market decline. It's an easy mistake to make, though, given how economics literature is phrased. Really, I wish they would not use the phrase "ceteris paribus" (all things remaining the same) in economics, as nothing ever remains constant in a market. It gives students the wrong idea about how things work...



Sky Render - Sanity is for the weak.