Squilliam said:
As I realized that I could not count profit I switched to revenue which is freely available information. 80% of games make 20% of the revenue. Or 20% of games make 80% of the revenue. As development costs are fixed once a game is produced essentially, if you get 30 million in revenue from a game which cost 20 million your return on investment is 50%. If that same game nets you 60 million in revenue, your ROI is 200%. Double the revenue, quadrupel the profits. Furthermore I showed that at retail the top 10% of games made 120 million in revenue or likely 60 million in the hand for publishers. If the average cost of marketing and development is 30 million then the average ROI for the top 10% of games is 100%. Furthermore I counted the sales/revenue from just one console, I excluded the PS3 from this and if it was included it would just further strengthen my point. I make 600 widgets, and it cost me $950 to make them. If 550 widgets are stolen but I can sell 50 widgets for $20 each, I make $1000 so im still profitable even after I lose money on 550 of them.
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I will try to provide better numbers. The following are part of 360 million sellers without a Japan Release:
Marvel UA, GTA 4, Guitar Hero 2, Mass Effect, Rock Band. So we got 120 games, not 42 (42 X 3 - 6). I may be wrong if the number you got from Metacritic included every downloadable game. I only took a quick look at gamefaqs and saw that the 400+ number was wrong.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."







