Your statement, Squilliam, takes nothing into account for budgets of games. Under your assumption, "profit" has a constant target value for all games, which just isn't true. Some games (such as GTA4) have enormous budgets, but most games are made for sub-$20mil. Unless you wish to analyze each individual game's budget to show precisely how much each individual game has made or lost for a developer to prove your point, I don't really see how you can maintain the argument. And odds are, you would prove mine instead; it's bad business to stay in an industry where you only take losses, and only a very poorly run company keeps at a losing prospect when they cannot make a profit.
Sky Render - Sanity is for the weak.








