According to the evidence, you cannot shoehorn in a feature and expect it to be compelling to users. As well, making an ancillary feature that has a great deal of focus but little value to the customer base is bad business; you're just wasting money on resources that few are interested in that way, which is the opposite of good business tactics (reduce expenditures by paring back features to suit the needs of the majority of users sufficiently).
If a cell phone/handheld gaming platform is to succeed, it must be designed and marketed specifically as one; anything less will only result in niche appeal. If that means making a new brand name to avoid stigma for the main product line, then so be it; many companies have done that in the past, and it works well. But you cannot sell a cell/handheld combo as a cell with ancillary gaming features and expect it to spark a revolution in the markets any more than you can afford to sell a cell/handheld combo with the features properly balanced and only have it used by the majority of customers for one feature and not the other. Effective market merges are all-or-nothing prospects, not wishy-washy either/or options.
Sky Render - Sanity is for the weak.








