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Perhaps instead of blaming the system for poor sales of a game, you should take a step back and look at the big picture. What is the game's target demographic? How saturated is the market with games for that demographic? What features make the game stand out from others like it? Are those features really valued by the customer? Did the game receive a heavy advertising budget? Will word of mouth eventually boost the product's sales higher?

There are many questions you should ask when a game fails. The one thing you should never do is blame the system itself for a game's failure to sell. A game system is merely a tool to play games on; it has no say in how well or how poorly a game does. Those who buy the system decide what they want for it, not the system itself.



Sky Render - Sanity is for the weak.