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Staude said:
starcraft said:
Staude said:
starcraft said:
Griffin said:
One of the problems i see in Gears2, is that when you shoot somebody you don't really feel like you are doing any damage. They just stand there and continue coming at you like nothing is happening. Now in the Killzone 2 videos, i feel that each time i pull the trigger i can feel the impact that makes on each and every person i hit.

This is one part where KZ2 pulls far ahead of Gears2, Gears2 just doesn't have the budget or resources to do this. Maybe Gears3 will have this with the next gen Unreal engine, but not now.

Does anyone else get this feeling from the games?

Gears 2 actually has stopping power implemented, whereas the first title had very little or none.

Watch the latest videos.  Then go and play the originals of both titles and decide which one has the best "chance" of being awesome

This wouldn't work and you know it. Killzone 2 might aswel just have been an entirely new ip.

Except for the same story setting, same gameplay evolutionised rather than revolutionised, same largely unproven developer (quality-wise), same allotted "Halo-killer" status by fanboys and same aesthetic feel.

Oh, and there is that name in the title.........

Futhermore everyone who has tried it has said it was awesome.

I ignored all the parts of your post that simply amounted to "na uh you're so wrong, halo is da sux" and skipped straight to the only testable part.

One of the most recent previews........



starcraft - Playing Games = FUN, Talking about Games = SERIOUS