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starcraft said:
Griffin said:
One of the problems i see in Gears2, is that when you shoot somebody you don't really feel like you are doing any damage. They just stand there and continue coming at you like nothing is happening. Now in the Killzone 2 videos, i feel that each time i pull the trigger i can feel the impact that makes on each and every person i hit.

This is one part where KZ2 pulls far ahead of Gears2, Gears2 just doesn't have the budget or resources to do this. Maybe Gears3 will have this with the next gen Unreal engine, but not now.

Does anyone else get this feeling from the games?

Gears 2 actually has stopping power implemented, whereas the first title had very little or none.

Watch the latest videos.  Then go and play the originals of both titles and decide which one has the best "chance" of being awesome

 

 

This wouldn't work and you know it. Killzone 2 might aswel just have been an entirely new ip.



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