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lapsed_gamer said:

Your first point: install base doesn't mean good sales. This is true and you provided us some decent examples.

Just below the surface: developers may be better off going with a system with a smaller install base. Possibly true, but you did not give us any example of where this was the case. Your examples could have sold better or worse on a different platform.

Just below that (and the point I think you really wanted to make): developers are not going to develop for the Wii just because it will have 50%+ market share. Of course they are not, you may rest at ease. But, more games will take advantage of the huge Wii userbase that is pretty anxious to spend money.

Yea that's how i felt when i was reading this, like he is trying to say that just because wii reaches 50% doesn't mean wii will get all the games.  Well that's pretty obvious, a lot of that has to do with demographics though.  Where are all the companies trying to put mini games on PS3?  If you break down the demographics of each system, even when wii breaks 50% it is going to be far from 50% of the demographics for the shooting genre, or the sports genre (traditional anyway).  However the wii may have an even greater percentage of the demographics for platformers, minigames, kids games, light gun games, many nostalgic games etc. 

 

 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X