fkusumot said:
Well you used two examples from one week. You used the number 3rd and 8th best selling games of that week. You used a week that has all the kids in Japan going back to school and that is historically a low sales week. It could just be that those games were sent out to die. It seems like you picked one week and took two random titles to make a case for a point that seems cherry-picked at best and facetious at worst. And yeah, big install base doesn't necessarily equal large sales. Okami am cry, twice (on the PS2 and the Wii). |
Those are all possibilities. But how much data do I need before it's not "cherry-picking." I'm not about to write a thesis on this for you. "Cherry picking" or not, data is data. Sure it's not enough to prove my point unequivocally, but does that mean you should dismiss the premise completely? Does that mean I'm wrong? All I'm really trying to do is get people to re-think and reconsider some of the assumptions they've been making. I supported my points with two sales examples and an interview w/ a dev commenting on this issue. Want more meat? How about the fact that Tales of Vesperia sold 100,000 units in a week on a system that has an install base that's only 2.5% of the DS's.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
![]()
Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.







