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Here's an article that illustrates a point that goes hand in hand with my original thesis that a large install base with a ton of software isn't always a positive in every way for a dev.

http://www.pspfanboy.com/2008/08/26/pm-studios-psp-drought-will-help-dj-max/

Basically, this dev is saying that their game is going to benefit from releasing on a system that doesn't have much software that's going to compete with their own game.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.