| kuraobi said: Actually it's quite simple to understand. If the install base is X consoles, the number of games sold will end at N.X, where N is the final tie ratio. N can vary with a few factors, like if it's a handheld or a console, how much the games cost, is the console really a console, etc. Moreover, N tends to be smaller when the install base is bigger, because core gamers represent a smaller percentage. So the numbers of games sold is quite fixed by the hardware itself. Now if there are 100M games to be sold on a console and 20M on another, you can be sure that developers will make about 5 times more games for the first one, resulting in good sales for all the games. So when games globally don't sell well on a console, it's because there's too many games released on this console. On the other hand, if games sell excessively well on a console, it's because there aren't enough games on this console. Anyway developers are quite good at maintaining a good balance, except for shovelware that tend to hurt a bit the sales of good games on the leading console. |
Finally, someone who gets it. I didn't think what I was saying was that crazy.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
![]()
Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.







