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Riachu said:
The reason why those games sold poorly was because they weren't marketed very well or weren't hyped very much

 

 I'm sure you're right, but that goes to show another issue you have to deal with when making a game on a system that has so many software offerings. It's very easy for your game to get overshadowed when there's so many other great titles. It makes marketing and hyping a game a very difficult challenge.

Again, as a developer, a huge install base doesn't always work in your favor.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.