| Riachu said: The reason why those games sold poorly was because they weren't marketed very well or weren't hyped very much |
I'm sure you're right, but that goes to show another issue you have to deal with when making a game on a system that has so many software offerings. It's very easy for your game to get overshadowed when there's so many other great titles. It makes marketing and hyping a game a very difficult challenge.
Again, as a developer, a huge install base doesn't always work in your favor.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
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Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.







