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@ Kasz216: I apologize; I missed part of one of your previous posts. So, if you're talking about this:

"The truth therin is that this is a imperefct law created to help the status quo. When in reality what should happen is that people like the Krispy King should find a new way to get paid for their brilliance.

For example, by getting paid upfront before inventing the perfect rice krispy treat.

Or by packaging each free Rice Krispy treat full off adds for products that can't be duplicated eaisly like certain kinds of food, clothing and TVs.

Much like EA's exepirment with that new free Battlefield game."

While the ad idea would profit the developer, it would result in every game getting pumped full of ads, most of which would probably be non-contextual. (Imagine ads for Pepsi in Ratchet & Clank, or The Gap in Mario. Yeah, that's not a direction I'd like to see games take, thanks.)

And, getting paid upfront? Who would be willing to pay a developer upfront for a game that won't sell any copies because it's so much easier to pirate it?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom