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Texture detail has nothing to do with size of bluray. Video RAM can hold 256 megs of texture detail on a ps3 and about the same on the 360. Unless you want much more frequent load time on the ps3...


Because of that God invented texture streaming. Games like Devil May Cry that have hard load times at some points have become very rare. A game like GTA4 where you can drive everywhere in the world without load times has to read textures to the VRAM all the time. The VRAM is more like a Cache in a system like this that contains everything you see but as little unused textures as possible.

Or in other words there are two things restricting texture details:

1) The bandwidth from disc to VRAM. This has been until now the dominant factor, but apparently developers like for example ID software can now use more textures than fit on a DVD.
2) The amount of texture space on disc. This has not been that important until now, but if developers overcome the first problem this will change. And apparently they come to this point.