Kyros on 28 August 2008
. None of these features are making the XB360 sell like hot cake
?? Together they are a nice packet of features that definitely sell the 360. Apparently motion controls sell the Wii better. But that doesn't change the fact that MS provides the best online functionality.
Very convincing explanation. Let hear mine: it's a perfectly sound concept that doesn't need to be changed as the console is still selling faster than those that don't have these friend codes. All whitewashing doesn't help here.
LOL if you look at the games that are played online the 360 and the PS3 kill the Wii. Games like CoD4 or Halo3 are the games people play online. The Wii has a lead when it comes to games being played by casual/non-gamers and games that are played together before one TV. That's what sells the Wii. So the sales of the Wii give no feedback on its online functionality which is pretty crappy compared to the competition. But apparently online play is not the most important thing this gen.
Again, nearly everything in the Wii is more advanced than what is in the competitors consoles.
You really should stop taking what you take. Care to give some examples? Just because something is bought more often doesn't mean it is more advanced.
And OpenGL is not the same thing as Direct X, like not at all. OpenGL would be more like Direct 3D.
Oh come on care for some further nit-picking? The 3D graphics API is the biggest part of DirectX so the analogy is pretty good. The sound API and the other crap in DirectX is pretty meaningless, but if you want you can replace DirectX with Direct3D in what I said. Would be just as valid a statement.
Direct X is far more than that. And obviously, more people use OpenGL, as DirectX is pretty much relegated to gaming on MS platforms.
We are in a gaming forum. An area where Microsoft effectively killed the competition. It is true that the CAD market is using OpenGL for the visualization.
But most importantly, OpenGL is still used in most consoles, which is why MS had to try and stop that market from eating at its Direct X market share.
The 360 uses DirectX, The PS3 uses PSGL which is a Sony proprietary API which builds on OpenGL/ES (for embedded systems) and has lots of proprietary additions. And the Wii uses an API that is very proprietary but syntax is similar to OpenGL.







