Kyros said: They praise its Limitless custom content, but criticise it for being Not deep enough. That's a difference. Having 2 billion creatures that all interact in 3 ways has limitless content but is not deep. In the end there HAD to be some compromises somewhere. And if you target a game at the mainstream like they do you couldn't expect Civilization komplex management of your "civilization". The first and last stage look like minigames anyway. Which is not bad. |
Yeah, they really couldn't implement extremely deep gameplay in a game with the scope of Spore. Doing so in a game that takes you from microbe to intergalactic civilization would just bog the game down.
Mile wide and inch deep is the perfect phrase to describe such a game.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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