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Kyros said:
It is kind of weird that most developers do not know about the existance of the TEV


LOL I am pretty sure that they know about the TEV. but although this may allow for some of the effects that are normally provided by shaders its not the same.

a)Its apparently pretty limited so you have to do quite a few pre-computations on CPU,
b) its most likely not even close as powerful and
c) its a completely different programming model to what everyone else is using and has therefore similar problems as the CELL processor of the PS3. Devs don't use it if they can get away without using it.

Kyros said:
developers may know it exists, but they don't know what its capabilities are.


I am pretty sure they know better what the capabilities are than you and me . They also know how much work it is to do something.

The only thing you got correct is C.   The programming environment is very different that Direct X shader operations but are just as capable and powerful all the same.  Look what Factor 5 achieved on GC 7 years ago for $3.5 million on a very short development schedule.....just 9 months of development time.

"One of the strengths of Gamecube's hardware is multi-texturing." - Factor 5.

Now isn't that just a slap in the face of every developer not using the strength of the hardware?

 

 



The rEVOLution is not being televised