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Linux is an apple to Window's orange: two entirely different paradigms.

The overhead for Linux is low enough to run on the limited memory resources of the PS3, which just about says it all.

Point was, that the PS3 OS was relatively inefficient from the start, and has consistently been improved by freeing up more memory for games with firmware updates. Considering that it initially used 86MB of combined memory between GPU and CPU available resources, it had a lot of room for improvement, relative to the lightweight efficiency of the 360's 32MB overhead.

But the efficiency of Linux has absolutely nothing to do with the pyramid approach to operating systems taken by Windows, which is more or less mandatory due to being a legacy platform. It's common knowledge that's where much of the bloat in Windows comes from.