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Mika Reini, CFO at Remedy Games, has posted a short, but sweet statement declaring that our long-awaited game, Alan Wake, is still on the way !!!

Dear people,
We feel we owe you all a small heads up, and our apologies for lack of updates. This is just part of our psychological thriller, is it all real or imagined…
Seriously, yes, we’re still here and working hard on getting Alan Wake for you to enjoy. Sure, we’ve been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward. We want to entertain you guys in the best possible way and our team is putting in every effort possible in order for that to happen. That is the way Remedy wants to do things. I’m sure you will enjoy Alan Wake when we’re done. Just follow the light…
- Mika

Alan Wake is expected to be released in Q1 2009

Gameplay

The dark-forces (enemies) coming to 'take care of' Alan Wake are vulnerable to light. So the most useful weapon of all is actually the flashlight. You will be able to place booby traps which will illuminate when executed, etc. Light will weaken or hurt Wake's enemies, and creatively taking advantage of any and all light sources within Alan Wake's grim world ought to be one of the interesting aspects of play.

Like Max Payne before it, the title Alan Wake has a double meaning. Combining the main character's first initial with his last name forms "A.Wake," or "Awake".

Remedy Entertainment also promised a free-roam 3-dimensional city, similar to the Grand Theft Auto series.

"The basic idea with the free-roaming world is that we give the player goals, and then the player can go about achieving those goals in the way he chooses. Alan Wake is more tightly character-driven and story-oriented. Meaning that the player’s goals and missions are closely focused around Alan Wake and his story. Also, the setting, the tone and the game being an action thriller all set it clearly apart from the GTA games." – Sam Lake

"Intense cinematic action is something that we love to do, and Alan Wake features tense combat gameplay as well, but all things considered the game has a lot more emphasis on adventure and exploration than what Max Payne did. Driving is an integral part of the game" - Petri Järvilehto.

There will be no multiplayer in this game. "We'd much rather give the players a great single-player game, than a mediocre single and multiplayer game." -Petri Järvilehto.

 

 

NOTE:

According to unofficial Remedy information the Vista and X360 versions will look almost identical (some extra effects will probably be available in the PC version because of DX10), The PC version may have better performance (game will run at a higher FPS and be smoother) The X360 version has been mentioned that it will run at least 30 frames per second. While this is still a decent framerate, on the PC it will probably be able to run at maybe even 50 or more FPS if you have a really powerful computer.