| jerry133 said: Sony said they stole Nintendos playbook at E3, they explained how they were concentrating on 1st and 2nd party. That they would have the most exclusives per any other system, they continue to buy studios and add people as makingmusic has mentioned. Its worked well for Nintendo why wouldn't it work for Sony? Isomaniac for example is three times the size it used to be, which explains how they can pump out Ratchet, Warhawk and Resistance titles. Ted Price president of Isomaniac is great friends with David Jaffe and helped him set up his own studio Eat Sleep Play. Oh and Sony has signed an exclusivity contract with them for 6 games (which at 2 year development cycle = 12 years) and of course then Jaffe would renegotiate for more money. Sony obviously wants to turn Jaffe into Ted Price2 and Jaffe doesn't seem to mind signing away 10 years of life to Sony so all signs point to it happening. Sony has shuttered two games The Getwat and 8 days I believe but instead of firing people they have shifted them to other games already in development. Would they pick those 2 IPs back up? Maybe. Anyway Sony said this at E3. |
If they stole Nintendo's playbook, they did it way back around 2000. They've had a very strong and ever growing first party since the end of the ps1 era. It's just always been overshadowed by a plethora of third party games.
Arguably, Sony was focusing heavily on it's first party since the very beginning. After all, they were entering into battle against two juggernauts known for their first party IPs (Mario and Sonic), and they probably expected fiercer competition at the beginning.
Sony's early efforts to build a first party to call it's own can be seen through the signing and eventually aquisition of Naughty Dog (the creators of Crash Bandicoot, intended to compete with Mario and Sonic - too bad they sold him to Universal later on), the creation of Polyphony Digital (know for Sony's biggest IP - Gran Turismo), and others like the sadly now defunct Legend of Dragoon team. Team ICO was also formed during the ps1 era, though Ico was delayed and ultimately released on the ps2, after a whole four years of development time.







