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NightstrikerX said:

Graphics, Gameplay, Social Aspect, Sound, Innovation

These 5 "catagories" are important to every game, and alot of thought is put into the delivery of these catagories. Between these 5, rate which is the most important to the least important.

Just to briefly touch on these 5 catagories. (From my perspective, you may or may not have a different perspective. Please respect the opinions of others. Thank you!)

Graphics - Visual Appeal, how the game looks. How the physics react, and how you visually see and respond to the game.

Gameplay - How the game plays out, could be storyline in a RPG, or could be weapons in a FPS. Any aspect of the actual gameplay that you like or dislike falls in this catagory.

Social Aspect - How the game appeals to multiplayer groups. Online or Offline.

Sound - Audio Appeal, How the game sounds. How the voice acting is performed, how realistic does the game sound.

Innovation - Controls, New ideas, anything "new" that is installed in a existing genre to change how the genre plays out is innovation.

I'll go first.

  1. Gameplay
  2. Innovation
  3. Sound
  4. Social Aspect
  5. Graphics

1) Gameplay

2) Social aspect

3) Innovation

4) Graphics

5) Sound

 

I think people keep thinking "wii" when they read innovation. Aiming down a sight, that's an innovation. AI that flanks or reacts to you're approach is innovation. RPG System in CoD4, innovation. I can't remember which game did it but mapping weapon change to d-pad, innovation. Separate ball and player physics, innovation.

If we didn't have innovation, you'd all be complaining we are playing the same old game each and every time (like what FF's and turn based JRPG's went through) and we'd all be playing Pong still. This is a increasingly big issue in the FPS console market, seeing as how every game now needs a pull or else it's deemed as just another clone.

You may not rate it highly, but you'll raise hell if you don't get it.