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ssj12 said:
Rath said:
ssj12 said:
naznatips said:
ssj12 said:

Check this out: http://www.guzer.com/videos/awesome_vr_game.php

this is how gaming should be going (see previous arguements).

Going by this, the PlayStation Eye is closer to this tech then the Nintendo Wii. This would be a way more fun way to play games.


The PSEye is no closer to doing this than the Wiimote. Why does every single thing you find on the internet have to be made into a way you think the PS3 is better than the Wii? Also, this is REALLY old.


umm yes it is....

PSeye VR Motion/Sound Cap
Motion Capture: Check Check
Fast Capture: - Check
Sound Capture: Check Check
Capture full motion: - Check
Capture Minor motion: Check Check

 

The PS Eye is a few steps below but it is in the evolutionary path to that. And yes its old but hey its still more advanced tech.

Yes i know that was a horrid chart but for a 2 second type up it shows some of the differences.

 

Can a PSeye detect depth at all? If not its pretty much useless for anything other than a 2D side scrolling type game.

The PSeye is a more niche market in my opinion, it works with a few select types of games (such as this one). The Wiimote (and indeed the sixaxis to a lesser extent) are more versitile, they can be used for racing games RPG's, FPS, party games - pretty much everything.


look at what the PSEye does in Eye of Judgment. It renders a 3D creature out of a card, then if you make the motions around where the creature is, on screen it will make it seem like your petting or hitting your creature. Id say it picks up some depth of motion.


Actually that's more proof to my point.  The program that made the monster react in Eye of Judgement clearly was not targeting anything but a motion nearby the card.  It could not sense the size or even exact location of the object, just the presence of motion.